Level Design
An experimental game that mixes Tower Defense
combat with the exploration of a Dungeon Crawler.
Responsibilities:
- Create & maintain Level Design communication channels.
- Established workflow to allow for co-developed levels.
- Prototyped levels for early playtesting.
- Co-owner of Water-Way level.
A Multiplayer mod map made for Quake.
Responsibilities:
- Multiplayer Level Design & Quake Research and Analysis.
- Map Balancing; Pick-Ups, Spawn Points, Weapons.
- Documented Playtesting for Design Iterations.
Other
KILL DOME (wip)
A tactical hex-based deck builder boardgame.
Responsibilities:
- Board Game Design Research and Analysis.
- Various Simulations for Balancing.
- Playtest Feedback Analysis.
- Duo Development.