Level Design

Dungeon Mole

An experimental game that mixes Tower Defense
combat with the exploration of a Dungeon Crawler. 

Responsibilities:

  • Create & maintain Level Design communication channels.
  • Established workflow to allow for co-developed levels.
  • Prototyped levels for early playtesting.
  • Co-owner of Water-Way level.

Alwick Sewers

A Multiplayer mod map made for Quake.

Responsibilities:

  • Multiplayer Level Design & Quake Research and Analysis.
  • Map Balancing; Pick-Ups, Spawn Points, Weapons.
  • Documented Playtesting for Design Iterations.

Other

KILL DOME (wip)

A tactical hex-based deck builder boardgame.

Responsibilities:

  • Board Game Design Research and Analysis.
  • Various Simulations for Balancing.
  • Playtest Feedback Analysis.
  • Duo Development.
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