Responsibilities:
- Multiplayer Level Design & Quake map research & analysis
- Digital Whiteboard designing layout sketches
- Grey-boxing & Dressing
- Weapons, Pickups, and Spawn Point Placement and Balancing
- Organizing playtest sessions with instructors, peers, and friends.
- Rapid iterating based on feedback and playtest data.
Setting:
- Subterranean sewage taken over by an armed force.
- Dim and Dirty interior.
Map Style:
“Arena Loop” Two small arenas with paths connecting the two.











